Match the top of the discard pile by color, number, or type —
or play any Wild. First to empty their hand wins the round.
Mercy Rule: hit 25+ cards in hand at any point
and you're eliminated instantly — out of turn order, out of the
round.
Draw stacking: Draw 2/4/6/10 (and their Wild
versions) can be stacked in response to each other, but only with
an equal or bigger number. Can't or won't stack? Draw the whole
pile and your turn ends.
7 swaps your entire hand with any other player.
0 passes everyone's whole hand along to the next
player, all at once.
Discard All dumps every remaining card of that
color from your hand too.
Color Roulette: name a color — the next player
draws one-by-one until they hit it, then their turn is skipped.
Skip Everyone skips every other player; you go
again.
Reverse only matters with exactly 2 players — it acts as Skip.