Goal: be first to empty your hand each round. Whoever's still
holding cards when everyone else is out becomes the Slave.
The very first round, whoever holds the 3♣ leads
and must open with it.
On your turn, play a single card or a same-rank set (pair,
triple, quad — or more, with multiple decks) that beats the last
play: same count, equal or higher rank.
Rank order, low to high: 3 4 5 6 7 8 9 10 J Q K A 2. Jokers are
wild but can never be played alone — only alongside a real card.
Can't beat it? Pass. Once everyone else has passed, the table
clears and the last player to play leads again.
A 2 always resets the table immediately,
whatever the count.
Matching the rank just played skips the next player.
Finishing on a 2-combo drops you to the bottom of the ranking
instead of wherever you'd otherwise land.
Roles carry into the next round: President,
Vice President, (everyone else), Vice Scum, Slave.
Before the next deal, the Slave blind-picks 2 cards for the
President and gets 2 back; Vice Scum/Vice President trade 1 the
same way.